3D Modeling - Maya

With several years of experience, I also excel at modeling in Maya and ZBrush. Most of my history is with both hard-surface and soft-body modeling in Maya via moving vertices. In Maya I’ve made game-ready assets, as well as character models, complete with UV mapping. I can also rig and make NURBs controls in Maya with proficiency, with some experience making simple animations.

My history with ZBrush is admittedly less extensive, but I am still able to sculpt with confidence.

Examples of my work can be found below.